Lead Developers

GMT Profile
MacDGuy
Lead/Founder from 2009-2016 - Lead programmer, lead designer, and modeler. Coded Lobby base rewrite, majority of Lobby, Minigolf, Zombie Massacre, Source Karts, rewrite of UCH, weapons in Virus/PVP Battle, and parts of Ball Race.

GMT Profile
Lifeless
Mapper from 2010-2016 - Joined in 2010; contributed maps to all gamemodes including Khromidro, Gasoline, Trainyard, The Docks, Acrophobia, Container Ship, Hospital 2, Dust, Mr Saturn Valley, Headquarters, parts of Lobby, Waterhole, Clubtitiboo and Subway.

GMT Profile
Matt Young
Mapper from 2011-2016 - Joined in 2011; contributed numerous maps for all gamemodes such as Karafuru Gardens, Sandbar, Paradise, Downtown, Falloff, Woodlands, and more.
Developers

GMT Profile
Samuel Maddock
Modeler & Programmer from 2012-2016 - Created high-quality models, rigs, animations, and mediaplyer.

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Scott Kauker/Foohy
Programmer & Designer from 2009-2016 - Helped code various aspects of the game such as contributing to Lobby and other gamemodes.

GMT Profile
Zachary Blystone
Programmer from 2014-2016 - Helped created miscellaneous Lobby activities and hepled with Lobby 2 and contributed various tools.
Part-Time Developers

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AzuiSleet
Programmer from 2009-2010 - Coded parts of PVP, parts of Ball Race, huge chunk of lobby, theater mediaplayer, and all the server-side modules.
Inactive/Retired Developers

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VoiDeD
Programmer from 2010-2012 - Helped code Virus. Improved features of every part of GMT.

GMT Profile
Nican
Programmer from 2009-2010 - Coded the initial base of GMT's lobby systems back in 2009.

GMT Profile