Information
5 classes. Endless fun.
Each class has their own unique combo power and piece of equipment. They are extremely helpful against the zombie apocalypse.To activate and use their combo power, you must kill 5 zombies in a row. Equipment can be used at any time, provided you have it, by pressing right click.
Doctor
Doesn't really have a medical license, and is barely trained in CPR. Somehow the healing is effective, though.
Combo Power
TransplantWhy should the zombies have all the health? Take some from them and give it back to your teammates.

Equipment
Healing KitThis miracle of modern medicine will heal players within a small radius automatically.
Electrician
Apart from being an electrician, their side job is an inventor. Somehow created a portable tesla coil.
Combo Power
Tesla ZapHaving adapted a tesla coil for their own needs, the Electrician can shock zombies within range.

Equipment
Homemade TurretConstructed from some scrap metal, the turret pops out of the ground and provides excellent area denial.
Journalist
An overeager reporter caught up in the whole swing of things. Illegally modified the camera to get better pictures.
Combo Power
Camera FlashThe blinding flash damages every zombie around you. Say cheese.

Equipment
Radio TowerThis novelty radio tower sends out a precisely tuned frequency that explodes zombie heads.
Mercenary
A cold, ruthless, killing machine. Lately hasn't really had the chance to kill humans, but is still having fun.
Combo Power
A.L.P.S.A.L.P.S., or Automatic Laser Protection System, uses precision lasers to take out its targets. The radius isn't good.

Equipment
FocusThe Mercenary has a steady trigger finger, but when he focuses, he can aim and shoot without thinking about it.
Survivor
An overly-prepared zombie enthusiast. Not much fun to talk to, as all they say nowadays is "I told you so."
Combo Power
Ramming ShieldThe Survivor took a page out of someone's book and decided to ram into the zombies, except he took a shield, too.

Equipment
Blade TrapThe Survivor constructed their own blade trap, with a twist: it sucks zombies in if they get too close.